- Ver. 2.2.0 is live now! :D
- New Moons, new Colors, new Look & a brand new Grand Prix with level adjustments in "Prometheus" & "Hyperion"
- More Details in the change log of the update on Google Play
- I will add those changes here at a later time :)
"ONCE A SCHOOL PROJECT, NOW A PASSION PROJECT!"
ABOUT ME & MY MOTIVATIONS
Hi!
I am a university student (2026) from Germany!
And ROCKET LANDER is my hobby passion project since 2021
More updates are on their way (if life doesn't keep me too busy)
Thanks for your patience! :3
Progress updates will be posted irregularly at the end of this page.
If you'd like to reach out to me about the game, such as reporting bugs, feel free to use this contact:
E-Mail: rocketlander(at)titogames(dot)de
HOW IT STARTED
In my 10th year of grammar school, we had to create a game to learn the Java programming language.
Back then, I finished a prototype and really enjoyed its simple "one-hand gameplay" along with its high skill ceilling.
So, I decided to continue working on it in my free time using the Godot Engine.
And in early 2021, I released version 1.0.0.
That's how ROCKET LANDER came to be :3
My DESIGN PRINCIPLES
Seeing how many apps today use unfair microtransactions that harm vulnerable people the most, I wanted to create a game without those issues.
I focussed on a "player first" design that rewards players for improving. I also wanted to bring back the challenge of classic arcade games, where every pattern can be learned and nothing is random. This inspired me to create "Expert Mode."
At the same time, I created "Normal Mode" to provide a more modern way to play and enjoy the game.
Hope I could share this vision with you! Enjoy!
FUN FACT
The Grand Prix "Prometheus" and its levels are inspired by the level layouts I created for my school project back then.
ROCKET LANDER - ONCE A SCHOOL PROJECT, NOW A PASSION PROJECT!
ROCKET LANDER - PROGRESS UPDATES
(since 2026)
- Ver. 2.1.1 is live now!
- Just a bug fix update of Ver. 2.1.0
- Ver. 2.1.0 is live now!
- A lot was done behind the scenes!
- I upgraded the Engine version behind the project with a lot of breaking changes and a lot of headaches xD
- The pause menu is smarter now. It will only use the cooldown, once you are playing in a level.
- Changed the Fire Animation of all Rockets.
- DRAGOROCK got a "slightly" larger fire as well :3
- Work on the new Grand Prix has started!
- The Ver. 2.0.0 Update is live now!
- If you're coming back to the game, I suggest starting fresh to fully enjoy the new version!
- But you can also transfer your old save data if you want
- If you decide to reset your data after transferring, just go to the Settings Menu in the game
- Doing final preparations for the Ver. 2.0.0 Update, with a released planned this week!
- Once it's released, I'll focus on fixing game-breaking bugs first.
- Work on future content will begin intensively next year
- The current plan is to release 2 or 3 new Grand Prix at once next year!
Tito Games